WOMP
It’s time to take off those rose-tinted glasses and get real about Remnant 2. While many reviews may have praised this souls-like shooter, let’s delve into the aspects that aren’t getting the attention they deserve. As a hardcore gamer, I can’t help but feel disappointed by some major issues plaguing this game.
Let’s start with the glaring problem that’s been swept under the rug – the abysmal enemy AI. Seriously, it’s as if the enemies have a single directive: charge at the player! Sure, there’s one zone with enemies that take cover and use guns, but it only serves to highlight how laughably brainless the rest of the foes are. This might be acceptable in a melee-centric game, but in a shooter, it translates into monotonous gameplay where you find yourself holding down the left stick, the R2 and L2 buttons for hours while enemies pathetically stumble toward you as you slowly back away.
Now, let’s talk about the abysmal weapon system. Finding new guns in Remnant 2 feels like an impossible task. You could easily go through the entire game with just the starting weapons because most of the guns are hidden behind absurdly complex guides or bizarre requirements. Why should we have to do something that defies common sense just to get a new weapon? And don’t even get me started on the useless rings cluttering up our inventory! Why can’t they give us meaningful loot instead of a bunch of junk?
The lack of build diversity is also exacerbated by the fact that almost every build is forced to rely on the same overpowered mod – Hot Shot. It’s like the developers didn’t even bother balancing the mods, making it a boring experience for players who wanted to explore various playstyles. We know there are other mods, but they’re just not worth using when Hot Shot exists.
To make matters worse, the melee combat is an absolute disaster. No lock-on feature and accidentally swinging at the air when you want to shoot? Come on! It feels like a half-baked idea that they just threw in for the sake of having a melee class. You end up praying that you don’t need to melee because it’s just not enjoyable.
Now, let’s talk about the environments – or lack thereof. Remnant 1 wowed us with its beautiful and diverse locations, but Remnant 2 falls flat with its uninspired, dark, and gloomy settings. It’s as if the level designers ran out of ideas and just decided to go with a “dark dessert, dark castle, dark city” theme for every location. How boring and repetitive can you get?
The damage scaling in a party setting is one of the most frustrating aspects of Remnant 2. When you’re playing solo, you can take down a boss in a minute with skill and precision. However, as soon as you team up with others, the boss’s health pool seems to skyrocket, turning what should be a swift encounter into a seemingly endless battle. It’s disheartening to witness a boss that you could have vanquished swiftly on your own now demand constant coordination and three times the effort to achieve the same result. This imbalance not only makes cooperative play less enjoyable but also discourages players from teaming up, which goes against the very essence of multiplayer gaming. Developers must address this issue to strike a better balance between solo and group play, ensuring that the challenge remains engaging without making it a drawn-out slog for players who choose to collaborate.
Lastly, the boss fights are a hot mess. I get it, challenging boss battles are a staple of souls-like games, but it becomes infuriating when the only strategy is to die repeatedly until you’ve memorized their attacks. It’s a cheap way to add difficulty, and frankly, it’s just not enjoyable.
Remnant 2 may have received glowing reviews from some, but as a hardcore gamer, I can’t ignore the game’s glaring flaws. From terrible enemy AI to convoluted weapon acquisition, unimpressive environments, and frustrating boss fights, Remnant 2 falls short of the expectations set by its predecessor. Here’s hoping that the developers take note of the community’s feedback and address these issues in future updates because, for now, it’s a disappointing experience that fails to live up to the potential of its predecessor.